Having said that, overhead costs are a huge barrier to indie development on consoles. But really, Nintendo should be doing everything they can to placate UbiSoft, because they're the only major western publisher to (mostly) properly support the console (apart from Warner Bros. Problem is, expecting Nintendo to placate them and give them an advance to develop a 'multi-platform' title is a bit of wishful thinking. They want the game to be made available to as big an audience as possible to drive sales, which is perfectly reasonable. They don't want to be tied down to exclusivity, because if their game bombs on that system they're sort of stuck in a bad situation. Did everyone's sarcasm detectors break or something? I can see where McMillen's coming from though. Yeah, they're clearly having a laugh in that exchange people. But coming from a small Indie developer who already burned Nintendo once on a game? No thanks! If they were a big, well-established development house like EA of could maybe work something like that out with Nintendo/Sony. I also think their attitude about developing for Nintendo/Sony sounds a bit arrogant: "Give us free stuff (development kits).here's a bonus just for making a game for us.oh and here's another bonus minimum amount of revenue you'll get from us whether your game sells or not!" I don't think so. It left a really bad taste in my mouth for these guys at that time. Also, I rather think Nintendo fans who would BUY SSB would in many instances feel burned by having Meat Boy in there.since these guys hyped the heck out of Super Meat Boy for WiiWare.then said "whoops.no.its not going to be exclusive after all!".then just up and trashed the WiiWare version altogether after getting us excited for it. While I think the character has a lot of charm, he's never been on a Nintendo platform. I'm with those that would say "no" to Meat Boy in SSB. If Nintendo or Sony or Microsoft - well, we'll cut off Microsoft at this point - but if Nintendo or Sony came to us and said, 'we have a minimum guarantee of X, Y, Z, we really want you to develop a game for our next system that's coming out in year whatever, if you have something to work on we want to work with you, here's a free kit to develop for us and here's a minimum guarantee or advance,' then we'd be way more inclined to develop for them, but it wouldn't be an exclusive deal. That's f***ing horrible.ĭespite his aversion to making console games, McMillen says Team Meat is keeping its options open: Imagine if we got put in another situation like with Xbox where we were nailed down to this contract of semi-exclusivity and we had to jump through all these hoops and kill ourselves and then pay s***loads of money to get on a platform that's not established yet and then it comes out and doesn't do well - imagine that. Because then it just dropped and nobody cared. What they should have done was wait a little longer to see if it would continue. When you look at WiiWare, when it bloomed when World of Goo came out it was like, 'Holy s***! This is a great platform to develop for,' and then it was like a gold rush and everybody was jumping on WiiWare. You have to take into consideration that when you're independent, you don't want to take the risk of jumping on a platform that you have no idea how it's going to do until it's already established. He remains cagey about jumping back into console development as a result. McMillen has been famously critical of console development, thanks largely to issues relating to a proposed port of Super Meat Boy to Microsoft's Xbox Live Arcade. Super Meat Boy was due to hit WiiWare a few years back but ended up being canned. Mew-Genics is Team Meat's latest game, and involves cats. Refenes: "If they wanted Mew-Genics or something and they could promise us Meat Boy would be in the game we'd develop Mew-Genics for them. McMillen: "Nintendo are you listening? Smash Bros! We would ask for nothing in return. Refenes: "That would be amazing! If they could guarantee us Meat Boy would be in Smash Bros., we would do something." That would be the one reason I'd really want to develop for a Nintendo console." McMillen: "I want Meat Boy to be in Smash Bros. Super Meat Boy creators Edmund McMillen and Tommy Refenes have been speaking to Eurogamer about their future projects, and have revealed that they would be prepared to work with Nintendo again - with one small caveat.
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